Because what I need in my life right now is a massively involved online role-playing starship game and time-suck built around the manipulation of capitalist markets mixed with some explode-y pirate action, I'm giving EVE Online just one more chance to make sense for me. Really, EVE, one more time I will beat my head against the wall of your beautifully lit yet insanely perplexing rules and strategies. The New Player Experience you've touted will be the one that lifts the wool from my eyes so I can comprehend the sublime intricacies of your science-fictional nature.
At least, it better be, since this is like my sixth character and I'm running out of ways to rearrange Cavin's name as my nom de screen. (As an aside, I almost always name my game characters Cavin or some version of his Vietnamese names, which combined in American order results in Myle, roughly pronounced May-lay or melee, which is just too perfect for games where the main point is to hit things, and hit things a lot.) Unlike World of Warcraft, which generally holds my interest up until the time I actually have to start finding people to play with -- people online are much like people in the real world, undependable, unreasonable and far too often unpleasant, just more so -- EVE fascinates me simply because I can't quite get my head around the famously steep learning curve. When you can do everything, it's easy to find yourself doing nothing.
Then again, just as my fingers seem to have lost the dexterity for high-level Street Fighter goodness -- all these years of typing and this is what I get? -- maybe my brain just doesn't have the capacity to spare for running an interstellar smuggling ring.
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